Adobe FlashCS6 - Introduction
Two day: Instructor-Led
Course Objective
You will build Flashmovies using advanced features of Flash CS6 and ActionScript 3.0.
Target Student
This course is intended for Flash designers and developers who want to master the skills required to develop robust applications and movies using Flash CS6 along with ActionScript 3.0.
Audience Profile
This course is intended for graphic designers, web developers, print professionals, photographers and animators who use Adobe applications as part of the job role.
Prerequisites
To gain the most from this course, students should havea working knowledge of the computer, or have equivalent knowledge. They must also have a desire to expand their knowledge of ActionScript 3.0 as this programming language is an intricate component of Flash.
Course Outline:
Lesson 1 - Getting Acquainted
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Getting to Know the Workspace
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Working with the Library Panel
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Understanding the Timeline
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Organizing Layers in a Timeline
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Using the Properties Inspector
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Using the Tools Panel
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Undoing Steps in Flash
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Previewing your Movie
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Modifying the Content and Stage
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Saving and Publishing your Movie
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Resources for Using Flash
Lesson 2 - Working with Graphics
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Understanding Strokes and Fills
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Creating Shapes
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Making Selections
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Editing Shapes
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Gradient and Bitmap Fills
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Making Patterns and Decorations
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Creating Curves
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Creating Transparencies
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Creating and Editing Text
Lesson 3 - Creating and Editing Symbols
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Importing Illustrator Files
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About Symbols
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Creating Symbols
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Importing Photoshop Files
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Editing and Managing Symbols
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Changing Size and Position of Instances
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Changing the Color Effect of Instances
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Understanding Blend Effects
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Applying Filters for Special Effects
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Positioning in 3D Space
Lesson 4 - Adding Animation
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Understanding the Project File
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Animating Position
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Changing the Pacing and Timing
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Animating Transparency
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Animating Filters
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Animating Transformations
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Changing the Path of Motion
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Swapping Tween Targets
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Creating Nested Animations
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Using the Motion Editor
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Easing
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Animating 3D Motion
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Previewing the Animation
Lesson 5 - Articulated Motion and Morphing
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Inverse Kinematics
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Constraining Joints
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Inverse Kinematics with Shapes
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Armature Options
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Morphing with Shape Tweens
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Using Shape Hints
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Simulating Physics with Inverse Kinematics
Lesson 6 - Creating Interactive Navigation
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About Interactive Movies
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Creating Buttons
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Understanding ActionScript 3.0
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Preparing the Timeline
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Adding a Stop Action
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Creating Event Handlers for Buttons
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Creating Destination Keyframes
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Creating a Home Button
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Playing Animation at the Destination
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Animated Buttons
Lesson 7 - Understanding Text
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Understanding TLF Text
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Adding Simple Text
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Adding Multiple Columns
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Wrapping Text
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Hyperlinking Text
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Creating User-input Text
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Loading External Text
Lesson 8 - Working with Sound and Video
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Using Sounds in Flash
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Understanding Flash Video
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Using the Adobe Media Encoder
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Encoding Options
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Playback of External Video
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Working with Video and Transparency
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Embedding Flash Video
Lesson 9 - Loading and Controlling Flash Content
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Loading External Content
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Removing External Content
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Controlling Movie Clips
Lesson 10 - Publishing Flash Documents
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Testing a Flash Document
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Understanding the Bandwidth Profiler
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Adding Metadata
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Publishing a Movie for the Web
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Publishing a Desktop Application
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Publishing for a Mobile Device
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Keeping Organized with Projects
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